First attempts at producing something in the World Creator App.
I've literally only scratched the surface of what this amazing app can do. You basically create a land mass topology by dragging points around to get the basic shape of your landscape/world. You then have dozens of options to filter the landscape (or parts of it using regions) to create an infinite number of landscapes. When you're done you can export the landscape as a splat map which is a 2d represenation of your landscape.
In your 3d programme of choice (in my case Cinema 4d) you use the splat map to displace your geometry to recreate the landscape in 3d. As well as splat maps you can also create your textures in World Creator and import them into your 3d programme, however, I found the textures to be fairly limited so using something like Pixel Megascans would be a better option. Anyway, that's a very basic explaination of the process and I'm still learning!
One of the things I spent the most time on with this project (apart from the rendering!) is getting the textures to look right. It uses sub-surfacing scattering for that snowy/icy look but gatting all the parameters balanced was wuite a task. Reasonably happy with the result but always room for improvement.
Selected Works
RibbonsFlowProject type
Abstract SequenceExperiemental Motion Graphics
Set Design ExperimentProject type
ShatterSmokexparticles experiement
Sand AdvectionExperiemental Particles
Strange WoodsExperimental Xparticles
100 DesignsExperimental Design
Space Logo RevealXparticles
Sea LifeVarious Redshift tests. SSS, Environments + Volume Builder & Mesher
Calm3d Motion Design
Abstract GEOAbtract with basic shapes booled together
Artic3d Still
Experiment in Particles & Motion3d Motion Design
Interested in working together or just have a question? Get in touch!
David Taylor
Creative Director
+44 (0)7900 490 181 / david@unfettered.design
for corporate enquiries visit www.thestorymill.co.uk