A quick(ish) play with redshift environments. I used SSS for the text/tenticles and plugged in the curvature node added to a ramp node to get the different colours at the end of the tenticles. The tenticles were created using hair with geometry generated along the splines. The text and splines were then added to a volume builder, then a volume mesher to bring it all together into a single mesh. Turbulence was added to give a slight movement to tenticles along with the vibrate tag. Interactive playback then became an issue because the calculations of the dynamics and the volume builder took so long. The solution was to bake out the animation as an alembic file once I was happy with the model and movement. Rendered the sequence as PNG files then added a minor colour grade using Lumetri in After Effects.
Selected Works
RibbonsFlowProject type
Abstract SequenceExperiemental Motion Graphics
Set Design ExperimentProject type
ShatterSmokexparticles experiement
Sand AdvectionExperiemental Particles
Strange WoodsExperimental Xparticles
100 DesignsExperimental Design
Space Logo RevealXparticles
Sea LifeVarious Redshift tests. SSS, Environments + Volume Builder & Mesher
Calm3d Motion Design
Abstract GEOAbtract with basic shapes booled together
Artic3d Still
Experiment in Particles & Motion3d Motion Design
Interested in working together or just have a question? Get in touch!
David Taylor
Creative Director
+44 (0)7900 490 181 / david@unfettered.design
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